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Showing posts from August, 2021

Don't Wake Daddy

Released in 1992 by The Parker Brothers, Don't Wake Daddy is a simple game meant for children ages 3 and up for 2-4 players. It takes about 20 minutes to play, and I remember the commercials for this very vividly. This was one of the board games that got constant commercial airtime during cartoon blocks, and because of that I have an extremely vivid memory of it playing seemingly nonstop. It's actually one of the very few board game commercials I can recall with absolute clarity, though that shouldn't be too surprising, considering how little board games were advertised after 2002. Designed by Roger Ford (the artist remains unknown), a man who had virtually no career other than this game, it's got an extremely basic concept: players move by drawing cards and moving to the matching space. If you land on a picture-number space then you have to risk waking Daddy. Daddy is in his bed, a spring-loaded molded plastic gizmo. If you did something that might cause him to s

Feeley Meeley

Ah yes, Feeley Meeley, the classic glory hole for your fist game we all know and love. You know, for a game that states outright on its box "the game that gives you a funny feeling ", I'm not sure how I much I trust this. Thankfully, contrary to what you're likely thinking, this does have rules and it isn't just a free for all. But before we get into the game, let's maybe discuss its origins, if any can be found. Obviously it was released by Milton Bradley, and the age range runs from 8 to adult, which is good, because there's actually small pieces that could be considered a choking hazard so thank god they put a limit on how young you can be to play this. Designed by Emanuel Winston, also known as the man behind "What's In Ned's Head" (which is also as weird as it sounds, I assure you, and we'll see it on an upcoming post) and released in 1967, it calls 2 to 4 players and only takes about 10 minutes to get through a whole game, which

Breaker 19: The CB Truckers Game

Released in 1976 by Milton Bradley, with absolutely no designer or artist credits that can be dug up, Breaker 19: The CB Truckers Game is easily one of the oddest board games I've seen thus far, and that includes things like Squatter. Imagine Truck Driving Simulator but in board game fashion. According to Board Game Geek, it's extremely straight forward and sounds somewhat bland: Players move around the board delivering loads and trying to earn money to pay off their "rigs". The rules are printed on the inside of the box top, and the components are relatively light - two types of cards, player markers, and play money. Not to mention they only have 3 photos of this game, when they usually have a good few handful of photos for each game I cover. That's how exceedingly unknown this thing is. In fact, when doing research for this post, I began to question whether or not there was even enough to work with to warrant an entire post about it, but I have dedicated mys

Squatter

You want to play a board game that might help you fall asleep? Then Squatter is the game for you! Sadly not a board game about illegally living inside of buildings, Squatter is a board game about sheep herding, and according to Wikipedia, takes 1 to 2 hours to play a full game of. Designed by Robert C. Lloyd and released in 1960 - which makes sense, now that we have this information, because what the hell else are you going to do in 1960 than a play a 2 hour sheep herding board game, in Australia no less - the cover really tells all you need to know. It's about as exciting as attempting to finish this sentence with an analogy, or watching someone watch paint dry. Unsurprisingly, Board Game Geeks state this was a self published game, which is actually somewhat impressive given the time period. But hey, you wanna see the biggest box to board difference in the history of board games? Okay. Check this out. Scope this dope ass mother fucker out. Isn't that just the coolest most eye