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Showing posts with the label Seance

Slime Monster

It's a shame that they stopped producing board games that essentially were based around a schlocky 50s b horror film, because what a gem this one truly is. Okay, so what if all the kids on the box look like they've just experienced the thrill of tasting human flesh and now hunger for it nonstop, that still makes the concept (of the game, not cannibalism) really cool!  Designed by Jeffrey Breslow and Erick Erickson - a name which has to be fake because nobody would do that to a child - and released by Mattel in 1977, "Slime Monster" follows the idea of The Slime Monster having invaded the town, and only you can stop him! You must get from the High School to the Armory, pick up a land mine and knock the Slime Monster over. But be careful that the Slime monster doesn't knock you over with his slime. Let's just get past the core issue that apparently teenagers are allowed to just wander into an armory and take as many landmines as they please. What kind of ho...

Voice Of The Mummy

Next to the phrase "we need to talk", the following three words are the ones nobody ever wants to hear...it's a sequel! Technically, it's actually a prequel. Though, can you consider something that came first a prequel? That's just the original, right? Whatever. We're not here to talk semantics, we're here to talk board games. 1971 saw the release of the game that preceded Seance - our last foray into the board game world - titled "Voice of the Mummy". Once again dependent upon the pre-recorded audio, this game is really not much different from Seance. The official description reads: Players move around a multi-level pyramid collecting gems; small battery-powered record player inside sarcophagus at the center of the board instructs players who land on certain spaces on their moves or gem collecting. Once the Great Jewel is removed from sarcophagus (along with the evil cobra-shaped Spell), the record is turned over, and the game becomes a rac...

Seance

Hey kids, wanna scare up Grandpa!? This almost feels as though someone thought there needed to be a family version of a Ouija board. The same sort of idea, but without the possibilities of cursing your children to a lifetime of being harassed by ghosts and demons because of your one time usage of the device. Enter Seance! Yet another in the long line of forgotten Milton Bradley releases (at this point, this blog is really just a Milton Bradley blog, let's be honest), and also yet another shining example of "What the fuck were you thinking?" Seance, whose designer and artist are once again uncredited, was released in 1972, and is for ages 7 and up. I'm assuming it doesn't have an age cut off partially because even the undead can participate, which is a very nice thing to do. It gets lonely in the afterlife, I'd imagine. The cover art is what it is, nothing special but nothing bad either. It's a perfectly adequate representation of a room with a spooky voice...