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Showing posts from June, 2024

Electronic Enchanted Palace

  You know, I'm starting to realize that there was a trend of making girly games with the word "electronic" in front of their titles for a while. "Electronic Dream Phone" , "Electronic Mall Madness" , and now "Electronic Enchanted Palace". Sadly, this installment in the electronic girly interest board game isn't by Michael Gray. And, like the other two, or at least like Dream Phone moreso than Mall Madness, it barely registers as a board game because, well, it really straddles that fine line between board game and convoluted toy. So how's this game work? Well, according to our good friends over at Board Game Geek (I don't know if we're actually good friends, we've never really hung out, but I like to think we'd get along well), they state the throughline of the game is as follows: "Once upon a time in a land far away, an Evil Witch captured a magical palace and locked its Good Queen in the tower! Can you and your

Tornado Bowl

Tornado Bowl is a great example of how, back in the day, they would take anything, regardless of how horrifying it might be, and turn it into a board game. Though, Tornado Bowl is another one of those that straddles the line between board game and toy. But, as with any of the others, it comes with a base and pieces that go on it, so that, in my opinion, makes it a board game. Regardless of semantics, Tornado Bowl is for up to 4 players, and takes around a half hour to complete. There's no designer listed, as seems to be the case for most of the games I cover these days, but then again...what's to design here? You'll understand when you see it. Tornado Bowl was released in 1971 by Ideal, which is kind of ironic because it's less than ideal to be stuck in a tornado. The description for the game from Board Game Geek is as follows: Here's a game for those who like wild and wacky excitement! You set up your pins, then the TORNADO TOP is released...and the frenzy starts