Without having ever played Forbidden Bridge, I think I can still adequately claim that it's also fair to be called the poor mans Fireball Island. It so clearly wants to be in the same category, just looking at the visual and the overall concept, but it's so watered down, so very simple in comparison, that it's like Baby's First Fireball Island in comparison. This is likely the meanest thing you can say about it, however, so that's good. Much like Fireball Island, you play an adventurer seeking to liberate a jewel from an angry idol, and much like Fireball Island the whole thing inevitably takes place on a large 3d printed board game set in a jungle of some kind (where these sorts of things invariably take place). When the idol shakes, the bridge can break, and the player can topple down to the board below, or players can switch with other players so they don't fall off, or steal one anothers jewel if they land on the same space. It's fairly basic, it's f